![]() My first big push after the announce trailer was to get a build ready for YouTubers. I've heard a lot about replayability and user generated content being important. And I've had content creators in mind for a while with Instruments of Destruction. The game - which GameDiscoverCo consulted minorly with Luke on during pre-release, btw - is “a vehicle-building sandbox featuring advanced physics-based destruction”, in which you “create crazy construction vehicles and use them to demolish buildings and complete various objectives.” This is a hot subgenre at times: see Besiege, etc. It had 3,906 units sold on launch day, after a pre-launch period that included notable buzz and more than 50 (!) publishers reaching out. I’ve known him for a few years thanks to his Xbox Live Indie Games titles (!) like twin-stick shooter Inferno, and more recent mobile games like Apple Arcade launch title (and super good time!) Speed Demons.įormerly lead multiplayer and lead technical designer on Volition’s destruction-heavy Red Faction: Guerrilla, Luke’s latest title, Instruments Of Destruction, launched on Steam Early Access on March 2nd. The developer behind Instruments Of Destruction, Luke Schneider of Radiangames, is a solo indie with an intriguing history. Instruments Of Destruction: how Steam launch went & why! Hope you had a marvelous weekend, and are raring to go for a week of chills, thrills and spills finding people to play and universalize our IP.Īnd after a week that actually brought the announcement of a Myst themed mini-golf DLC, we’re eagerly awaiting the following fictional IP extensions: a Moss-licensed version of the Mouse Trap board game, and a golf game based on The Last Of Us 2. ![]() Another week in paradise - or at least, ‘the Internet & wherever you are reading this’.
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